What makes games like Wii Sports, or even Tiger Woods' own Disc Golf mode (which I'll get to later), so much fun that it is a level playing field there isn't one playable character that is vastly better than any other one. The career mode is set up like an RPG, which isn't necessarily a bad thing, but having playable characters based around stats hurts the tactile feel of using MotionPlus to perform a golf swing. After creating a player you hit the links, but your player is pretty pitiful. The career mode is where the bulk of the game's content lies, with tons of tournaments, the championship Fed-Ex Cup, and the tournament challenges. There doesn't appear to be much difference between the two control methods besides the fact that MotionPlus makes it more precise and allows you to more accurately add draw and fade to your shots. While you do lose a lot of the precision, the game still controls well without MotionPlus. The regular controls that don't use Wii MotionPlus are still available, and they aren't too different from last year's iteration. This helps make up for the less palpable feel in the putting when compared to real life putting. There is also the Putt Preview, which allows you one chance per putt to see where the ball would end up if you execute the putt exactly as you set it up. Instead of the past Tiger Woods games' standard putting where you have different length putters, you only have one in this new mechanic that has a great degree of range, like a real putter. There's also the new Precision Putting mechanic. It might not be as realistic, but it does give you something to do while you watch your shot fly through the air. It's a very small part of the game, but it makes the game feel more interactive. When you hit the ball and it is in the air, you can press a direction on the D-pad and shake the Remote to get the ball to spin that way. There are a few gameplay and control aspects that are great in addition to Wii MotionPlus. Regardless, the Wii MotionPlus controls are the closest to real golf a video game has ever been. The Normal difficulty removes that and lets you actually play the game and the Advanced difficulty makes the window for hitting a specific shot smaller. Basically, the All Play mode allows you to decide where you want the ball to land before you hit it it doesn't even matter how hard you swing. The gap between the easy All Play mode and the Normal difficulty is absurd. It's easy, challenging, or very challenging. There are multiple difficulty levels with swinging, three to be exact, but there's not much middle ground between them. You can't bridge the gap between the game and sport like this. It doesn't hurt the gameplay, but it hurts the accessibility of the game to outside parties. As a casual golfer, I have always been instructed to never try to crush the ball this video game tells you differently. The game draws its distance from two things: the height of the backswing and the speed of the follow-through. The Wii MotionPlus controls work very well for a video game, but fall apart a bit when compared to actual golf, which is a bit of the game's appeal. The game is a blast to play when it clicks and there is an outrageous amount of content, such as the fully-featured career mode, numerous challenges based off of actual events, lots of rule variations, numerous mini-games, and more. As a matter of fact, Tiger Woods PGA Tour 10 is probably one of the best golf games ever made. The addition of MotionPlus adds unprecedented style of control to golfing video games, but for the most part, Tiger Woods is still trapped in being a statistics-laden sports game and not an easily accessible Wii game. EA's Tiger Woods PGA Tour 10, the fourth game in the series on Wii, is one of the first games on the market to support Nintendo's new Wii MotionPlus peripheral.
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