![]() Going forward, you can expect more great things from Intel and the Blender community’s collaborations. The new oneAPI support using SYCL is the latest in a long line of features embracing oneAPI software contributed by Intel. In 2019, Intel Open Image Denoise was added to Blender, helping artists and studios deliver final frame image quality in less time, which has been embraced by the Blender community. Intel Embree, the academy award-winning 3D ray tracing kernel library, was integrated into Blender delivering high-fidelity photorealism several years ago – supporting many films and projects. Intel’s contributions to Blender include development consulting, integrating advanced features and technical capabilities, and providing training support. Intel has been a long-term supporter of the Blender Foundation and became a Patron sponsor in 2021, the highest level available. Background: Intel Collaborations Advancing Blender and Open Software Development An early beta version of Intel® Open Path Guiding Library (Intel® Open PGL) was demonstrated at SIGGRAPH 2022 showing improved Cycles performance for challenging problems in global illumination, volumetrics, and caustics in scenes. Development is also underway to add Intel® Open Image Denoise AI GPU acceleration in Cycles for Intel GPUs. ![]() This current implementation with oneAPI does not yet support hardware accelerated ray tracing however, Intel is working to deliver Intel® Embree Ray Tracing for GPU support in Blender for the Arc A Series and Data Center Flex Series GPUs. Going forward we can expect more great things from Intel’s Blender community collaborations. Providing support for Intel GPUs is our first step. Longer term, and through an evolutionary process, using this open-source development method aims to free Blender users from being locked into single, proprietary architecture and programming. Next Steps – Hardware Ray Tracing Support Starting with Blender 3.3, oneAPI supports full functionality for Cycles rendering, with complex path tracing scenes, Geometry Nodes, indirect lighting and dense geometry for both final frames and in the real-time Cycles Viewport powered by Intel Arc Graphics or Intel Flex Series GPUs. Intel Discrete GPUs Provide Full Support for Blender Features From there, you should be able to select Intel Arc or Intel Flex Series GPUs. Once the drivers for Intel Arc A7 desktop series become available 1, you can easily take advantage of oneAPI and put Intel GPUs to work for rendering in Cycles:, just go to Preferences, System and select oneAPI under Cycles Rendering Devices settings. This first implementation of oneAPI in Blender is what allows for Intel GPUs to render using the Cycles render engine. The new oneAPI support in Blender 3.3 is using Khronos Group’s SYCL language and oneAPI DPC++ compiler, an open, standards-based language that provides multivendor CPU and GPU code development. ![]() Now, oneAPI with Intel GPU rendering support in Cycles is available to all Blender users with release of version 3.3 1. Bob Duffy, Director, Intel Graphics Community Engagement, and Senior Tech Evangelist.Īn early preview of Cycles rendering on Intel GPUs was highlighted by Intel last March using oneAPI GPU-accelerated rendering on Intel Arc GPUs it was also demonstrated in the Intel and Blender booths at SIGGRAPH 2022. In Blender’s 3.3 LTS release, we’re excited about its many new features and capabilities, especially that the Cycles rendering engine now includes oneAPI as a rendering device API, with support for the latest Intel® Arc™ A-series discrete graphics and Intel® Data Center GPU Flex Series.
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